How to Play

See Burn Itβ„’ in action.

Walk through real hand examples β€” from the initial deal to the final showdown. Every scenario, every decision, every outcome β€” illustrated step by step.

Burn It Table Layout β€” Felt with all betting circles

Every scenario, explained.

Below are six fully illustrated hands covering all the core mechanics of Burn Itβ„’. Follow each step from the deal through resolution.

01
Royal Instant Win
Instant Win
Phase 0 β€” The Deal
Player
A β™₯
Aβ™₯
Up-Card
Dealer
9 β™ 
9β™ 
Base: $10
Cards are dealt
Player receives Aβ™₯ face-up and a face-down hole card. Dealer shows 9β™  face-up.
Royal Instant Win triggers
Because the player's Up-Card is an Ace and the dealer's Up-Card is not an Ace, the hand is resolved immediately. No further action required β€” the player wins instantly.
Hand cleared
The player's cards are swept. The hole card is never revealed. The hand bypasses all other phases β€” no Strike, no Burn, no dealer resolution.
πŸ†
PLAYER WINS β€” Instant Win pays 1:1 $10 Base Wager β†’ +$10 profit. Hand resolved before any player decisions.
01b
Royal Instant Win β€” Ace vs. Ace Push
Push
Phase 0 β€” The Deal
Player
A ♣
A♣
Up-Card
Dealer
A ♦
A♦
Base: $10
Both show Aces
Player's Up-Card is A♣. Dealer's Up-Card is also an A♦. Ace vs. Ace = Push.
Wager returned
No win, no loss. The $10 Base Wager is returned in full. Hand bypasses all phases.
🀝
PUSH β€” Wager returned $10 Base Wager returned. Neither player nor house gains.
02
Stand & Win β€” No Strike Round
Player Win
Phase 0 β†’ Phase 2
Player
K β™ 
Kβ™ 
Stand
Dealer
7 β™₯
7β™₯
10 ♣
10♣
Revealed
Base: $10
Deal: Player Kβ™ , Dealer shows 7β™₯
Dealer's Up-Card is 7 (below Jack), so no Strike is offered. Phase 1 is skipped entirely.
Player action: Stand
The player has a strong Kβ™  (value 13) and chooses to Stand β€” keeping it as their final card.
Dealer reveals down card: 10♣
Dealer's two cards are 7β™₯ and 10♣. The highest card is 10. Since 10 β‰₯ 8, the dealer stands on 10.
Comparison: K (13) vs. 10
Player's King (13) beats the dealer's 10. Player wins.
πŸ’°
PLAYER WINS β€” 1:1 payout $10 Base Wager β†’ +$10 profit. Clean stand on a strong card.
03
Burn to Win β€” Swap for a Better Card
Player Win
Phase 0 β†’ Phase 2 (Burn)
Player
4 ♦
4♦
Burned
β†’
Q β™ 
Qβ™ 
Hole Card
Dealer
8 ♣
8♣
J β™₯
Jβ™₯
Revealed
Base: $10
Deal: Player sees 4♦ up, Dealer shows 8♣
Dealer shows an 8 β€” no Strike offered. The player's 4♦ is very weak against any dealer hand.
Player action: Burn! πŸ”₯
The player forfeits the 4♦ (it's discarded) and flips the hidden hole card face-up. It's a Qβ™  (value 12) β€” a massive upgrade at no extra cost.
Dealer reveals: Jβ™₯
Dealer's cards are 8♣ and Jβ™₯. Highest card = Jack (11). Since 11 β‰₯ 8, dealer stands on 11.
Comparison: Q (12) vs. J (11)
Player's Queen beats the dealer's Jack. The Burn paid off!
πŸ”₯
PLAYER WINS β€” Burn saves the day $10 Base β†’ +$10 profit. Burn is free β€” no additional cost to swap cards.
04
Outburn β€” Double Down for the Kill
Player Win
Phase 0 β†’ Phase 2 (Burn β†’ Outburn)
Player
3 ♣
3♣
Burned
β†’
5 ♦
5♦
Outburned
β†’
K β™₯
Kβ™₯
New Draw
Dealer
9 β™ 
9β™ 
6 β™₯
6β™₯
Revealed
Base: $10 Outburn: +$10
Deal: Player 3♣ up, Dealer shows 9β™ 
Dealer shows 9 β€” no Strike. Player's 3♣ is weak. The player opts to Burn.
Burn: Hole card revealed β€” 5♦
The hole card is only a 5♦. Still weak against a dealer showing 9. The player decides to go aggressive.
Outburn! Double the wager, draw a new card
The player places an additional $10 (total now $20 at risk). The 5♦ is discarded and a new card is drawn from the shoe: Kβ™₯ (value 13)!
Dealer reveals: 6β™₯
Dealer's cards are 9β™  and 6β™₯. Highest card = 9. Since 9 β‰₯ 8, dealer stands on 9.
Comparison: K (13) vs. 9
Player's King crushes the dealer's 9. The Outburn gamble pays big.
⚑
PLAYER WINS β€” Outburn pays 1:1 on doubled wager $20 total wagered β†’ +$20 profit. High risk, high reward.
05
Strike β€” Resetting the Dealer's Hand
Player Win
Phase 0 β€” The Deal
Player
10 ♦
10♦
Up-Card
Dealer
K β™ 
Kβ™ 
Dealer shows Kβ™  β€” Strike is offered!
Dealer's Up-Card is a King (value 13) β€” that's Jack or higher, so the Strike is open. Player's 10♦ is currently losing to the King.
Player places Strike wager: $5
Player pays 50% of the $10 Base Wager = $5 Strike Fee. This buys access to a reset dealer hand in Phase 3.
Phase 2 β€” Non-Strikers Resolved (skipped for this player)

Any players who declined Strike are resolved now against the dealer's original hand. Our player took Strike, so they wait.

Phase 3 β€” The Strike Showdown
Player
10 ♦
10♦
Stand
Dealer
Reset Hand
K β™ 
Kβ™ 
Discarded
5 β™₯
5β™₯
Original Down
8 ♣
8♣
New Down
Base: $10 Strike Fee: $5
Dealer's Kβ™  is discarded
The dangerous King is removed from play. The dealer's original down card (5β™₯) is exposed.
A new card is dealt face-down, then revealed: 8♣
Dealer's new hand for Strikers: 5β™₯ and 8♣. Highest = 8. Since 8 β‰₯ 8, dealer stands on 8.
Player stands on 10♦
10 is solid against the dealer's new hand of 8.
Comparison: 10 vs. 8
Player's 10 beats the dealer's 8. Strike fee is refunded on a win.
βš”οΈ
PLAYER WINS β€” Strike pays off! +$10 profit. The $5 Strike Fee is 100% refunded. Without the Strike, the player would have lost to the King.
06
Community Draw β€” Dealer Draws a New Card
Player Loss
Phase 0 β†’ Phase 2 (Community Draw)
Player
9 β™₯
9β™₯
Stand
Dealer
3 ♣
3♣
6 ♦
6♦
Revealed
β†’
Q β™ 
Qβ™ 
Community
Base: $10
Deal: Player 9β™₯, Dealer shows 3♣
Dealer shows 3 β€” no Strike offered. Player has a solid 9 and Stands.
Dealer reveals down card: 6♦
Dealer's cards are 3♣ and 6♦. The highest = 6. Since 6 is below 8, the Community Draw rule triggers!
Community Card drawn: Qβ™ 
The Community Card completely overrides the dealer's baseline. The dealer's final score becomes Queen (12) β€” not 6.
Comparison: 9 vs. Q (12)
Player's 9 loses to the dealer's Community Draw Queen. The Community Card turned the tables.
πŸ’₯
PLAYER LOSES β€” Community Draw reversal -$10 Base Wager forfeited. The dealer's low hand was rescued by the Community Draw β€” that's the risk of standing on a mid-range card.
07
Full Table β€” 6 Players, Strike vs. Non-Strike
Mixed

This example follows a complete round with six players at the table. The dealer shows a Queen β€” so Strike is offered. Three players take it, three decline. Watch how Non-Strikers resolve first, then Strikers get their own separate showdown against a reset dealer hand.

Non-Striker (declines Strike)
Striker (pays Strike fee)
Phase 0 β€” The Deal
Dealer
Qβ™ 
Up-Card
Qβ™  showing
Seat 1Non-Striker
Kβ™₯
Up-Card: Kβ™₯ (13) β€” Strong hand, declines Strike.
Seat 2Striker
8♦
Up-Card: 8♦ (8) β€” Weak vs. Queen, takes Strike. Fee: $5
Seat 3Non-Striker
5β™ 
Up-Card: 5β™  (5) β€” Weak, but declines Strike hoping to Burn.
Seat 4Striker
10β™₯
Up-Card: 10β™₯ (10) β€” Losing to Q, takes Strike. Fee: $5
Seat 5Non-Striker
J♣
Up-Card: J♣ (11) β€” Just below Q, declines Strike.
Seat 6Striker
6♣
Up-Card: 6♣ (6) β€” Very weak vs. Queen, takes Strike. Fee: $5
Dealer shows Qβ™  β€” Strike is open!
Queen is Jack or higher, so the dealer announces "Strike is Open." Players decide. Seats 2, 4, 6 pay the $5 Strike Fee. Seats 1, 3, 5 decline. The dealer announces "Strike is Closed."
⬇ Phase 2 β€” Non-Striker Resolution (Seats 1, 3, 5)
Dealer
Qβ™ 
4β™₯
Revealed
Highest: Q (12)
Dealer reveals down card: 4β™₯
Dealer's two cards: Qβ™  (12) and 4β™₯ (4). Highest = Queen (12). Since 12 β‰₯ 8, dealer stands on 12. Non-Strikers are resolved left to right.
Seat 1
Kβ™₯
Stand
Stands on K (13) vs. Dealer Q (12)
βœ“ Win +$10
Seat 3
5β™ 
Burned
β†’
K♣
Hole
Burns 5β™  β†’ Hole K♣ (13) vs. Q (12)
βœ“ Win +$10
Seat 5
J♣
Stand
Stands on J (11) vs. Q (12)
βœ— Loss βˆ’$10
Non-Striker cards cleared from the layout
Seats 1 & 3 win (both holding Kings that beat Q), Seat 5 loses (J falls short of Q). Seat 3's Burn turned a hopeless 5 into a winning King. Now Strikers get their turn.
⬇ Phase 3 β€” Striker Resolution (Seats 2, 4, 6)
Step A β€” Dealer's hand is reset
The dealer's Qβ™  is discarded from play. The original down card (4β™₯) stays face-up as the new visible card. A new card is dealt face-down from the shoe.
Step B β€” Strikers make their moves (left to right)
Each Striker decides: Stand, Burn, or Outburn β€” now evaluating against the dealer's exposed 4β™₯ (the new visible target).
Dealer
Reset Hand
Qβ™ 
Discarded
4β™₯
Orig. Down
7♣
New Down
β†’
9♦
Community
Final: 9
Step C β€” New down card revealed: 7♣
Dealer's Striker hand: 4β™₯ and 7♣. Highest = 7. Since 7 ≀ 7, Community Draw triggers!
Community Card drawn: 9♦
The Community Card overrides the baseline. Dealer's final score for Strikers = 9. Much weaker than the original Queen!
Seat 2
8♦
Burned
β†’
5♣
Outburned
β†’
Kβ™ 
Draw
Burns β†’ Outburns β†’ Draws Kβ™  (13) vs. 9
Base $10+$10 OB$5 Fee ↩
βœ“ Win +$20 (fee refunded)
Seat 4
10β™₯
Stand
Stands on 10 vs. Dealer 9
Base $10$5 Fee ↩
βœ“ Win +$10 (fee refunded)
Seat 6
6♣
Burned
β†’
7β™₯
Hole
Burns 6♣ β†’ Hole 7β™₯ (7) vs. Dealer 9
Base $10$5 Fee βœ—
βœ— Loss βˆ’$15 (wager + fee)
Round Summary
Seat Type Action Final Card vs. Dealer P/L
Seat 1Non-StrikerStandKβ™₯ (13)Q (12)+$10
Seat 3Non-StrikerBurnK♣ (13)Q (12)+$10
Seat 5Non-StrikerStandJ♣ (11)Q (12)βˆ’$10
Seat 2StrikerBurn β†’ OutburnKβ™  (13)9+$20
Seat 4StrikerStand10β™₯ (10)9+$10
Seat 6StrikerBurn7β™₯ (7)9βˆ’$15
🎰
ROUND COMPLETE β€” Mixed results across the table Non-Strikers faced the dealer's full-strength Queen (12). Seats 1 & 3 survived β€” Seat 3's Burn swapped a worthless 5 for a hidden King.
Strikers got a reset dealer hand that drew a community 9 β€” turning certain losses into wins for Seats 2 & 4. Seat 2's aggressive Outburn netted the biggest payout at +$20.

Key takeaway: Non-Strikers always resolve first β€” they play against the dealer's original two-card hand. Strikers wait, but their patience is rewarded: the dealer's dangerous Up-Card is discarded and a fresh hand is dealt. In this round, the Strike turned the dealer's Q (12) into a community-drawn 9 β€” completely changing the outcome for two of three Strikers.

Key rules at a glance.

Card Ranking

Ace (14) is highest β†’ 2 is lowest. Standard 52-card deck ranking. Suits do not matter for the main game.

Dealer Draw Rule

If the dealer's best card is 7 or lower, a Community Card is drawn from the shoe and overrides the dealer's hand entirely.

Strike Trigger

Strike is only offered when the dealer's Up-Card is Jack, Queen, King, or Ace. Fee = 50% of Base Wager. Refunded on Win or Push.

Burn (Free)

Discard your Up-Card and flip your hidden Hole Card face-up. No extra cost. Swap for your hidden card.

Outburn (2Γ— Wager)

After Burning, you may double your wager, discard the Hole Card, and draw a brand new card from the shoe.

Match the Dealer

Optional side bet. If your Up-Card matches the Dealer's Up-Card by rank, you win. Suited Aces pay 100:1.

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to your floor.

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